starsector hull forge. 1a] Forge Production v1. starsector hull forge

 
1a] Forge Production v1starsector hull forge  E

Re: Ship Build Compendium (Vanilla) [0. Ships with officers piloting them or permanent hull mods are always recoverable, yes. You can find a research station if you have the HMI mod that will let you use the template to get the ship. if the officer is assigned to another ship with the wingcom. It is always more expensive to restore than buy a new ship, often significantly so, a ship with 4. Hull deconstructor - appears as a weapon array that's aimed at itself. 1] Yunru Core +. Aria the Escalation v. that adds +X% damage to each hull on the list **BUT** gives a Faction wide +x% cost to making hulls. Hazard rating would decrease pop growth, so depending of whatever factors that are in play for your colony it could start shrinking. Second, Forge Templates are their own drop group and do not affect "loot spawning", as they do not influence the drop chances of blueprints in the slightest. Production report now shows upon ability deactivation if something was actually produced but notification interval did not elapse yet. REALLY appreciate any feedback on the choice of hull mods here, and the right amounts of OP put into caps and vents. . 1. . Now what you need to do is put a forge template inside a Hull forge. Increase your budget by producing more. 12. one that contains a sorted list of all the ships added by mods filtered on a per-mod basis. A 25% penalty to upkeep for everything is painful. I hear proponents of that a lot and I don't think it's at all true. A single pristine nanoforge and orbital works is all you need. Lol safety. Much has happened, and much is yet to become reality. Also, as an experiment, I bought info for nanoforge from him, reloaded game, went to the equipment cache, but no forge. How do you find these? Colonize any planet that has Industrial Ruins on it, and there is a chance that said ruins turn out to be a Rift Generator, whose capa. v0. And you'll be free to control who to declare war on. 1a] Forge Production v1. Will restock to the full modified amount, such as when modified with the Expanded Missile Racks hullmod. 6. AutomatedRepairUnit. fs. 5 with ease and take your gaming experience to the next level. 95. You can pretty much max the flux stats, or use hull mods, e. 95. 025 to 1. As for industry types, so far I've found 4: Hull forge - appears as a dormant nanoforge. 2x again. Re: Hello, how would you edit or make a hull mod? « Reply #3 on: January 17, 2020, 04:25:54 PM ». Hullmod Edit Hullmods are modifications that can be made to a ship through the Refit Screen, at an Ordnance Point cost. Quote from: qinta on April 27, 2021, 07:05:55 AM. Mining blaster. 1. IIRC, percentage increases are additive, only percentage decreases are multiplicative, so the true value is lower than what you calculated. I already know about the lab for repairing damaged templates, but I did not found. ago. In that line, replace com. ago. The button is basically saying that your colony is the same as pirate base. Fighters are generally the smallest ships and Capitals are the largest ships, while Stations are big orbital defense structures. As if that wasn't enough, it also provides you with up to +15% CR with 3 built in mods and the two combat related industry tree skills prior to hull restoration are some of the best in the entire tree for my playstyle and I would argue in general, too. having my xiv onslaught have double the crew cost and technically move 15% slower in combat, which is entirely negated by. These ships can also be broken down into three major tech levels: Low Tech, Midline, and High Tech . Drawback is, beyond optimal operating time, decrease in combat effect at 4x, and not compatible with hardened sybsystems. Arranging holidays in an embrace with the Starsector is priceless. Sounds like some sales BS. 95a] Industrial. Here comes the Star Wars mod in the year of 2020. By creating your own kingdom, you can pick and choose your vassals and the various policies to your liking. Just a list of small-ish mods that would go along with your main modpack, why not try some out?⭐ Discord: Pack: get me wrong, hull restoration is a very convenient perk, but it can be almost entirely replicated with enough money. 1. : The more DP your entire fleet has, the more you get to deploy. Increasing vents will give you better passive vent, and better active vent. - Made the Lithovore's Radar move. Arthur_The_Ok • All hail the [SPACE DORITOS] • 9 mo. Honestly, both are valid options. Also, you can't reverse engineer copied ships in the engineering hub, sadly. Hoboman2000 • 1 yr. - Made the Lithovore's Radar move. Or, just embrace being op and make upkeep low. 0 Mod, the choice for serious players seeking advanced features and customization options. Since Hull Restoration is a finisher for Industry tree it's easy to rationalize why no one else can seemingly do it (hell, Navigation gives you Transverse Jump. A couple of these are the Hull Forge and Hull Deconstructor, the former of which uses Forge Templates and the latter can make them, with proper dues paid anyhow. « Reply #10 on: August 01, 2020, 06:31:12 PM ». PD layout isn't as good from what I recall. Only up to date for version 0. Repairing a ship with 1 d-mod costs 1. The Mod Pack is broadly compatible with faction mods, Nexerelin, etc. The Grug lifestyle. fs. Starsector > Mods > [0. But also, 20% dmg reduction to energy weapons is a massive steal considering its dp cost. 1. « Reply #10 on: January 10, 2022, 01:26:47 PM ». I guess it's a problem with grand sector. Those are VPC chips from Industrial Evolution mod, you install them like a colony item into the modded building called the Variable Manufacturer or something and it produces the commodity pictured on the chip (marines, luxury goods, fuel and supplies, etc). 96a - Campaign: * New/revised miscellaneous dialogue, descriptions, and interactions * Added special interaction for the PK mission. 10. The Astral boasts two large missile mounts and powerful 360 degree shields with a fragile hull and a respectable logistical profile, as to be expected from a high-tech ship. Ok, you need a seperate structure to make stuff from that, called hull forge. Hyperion Systems was founded on Mars at the later stages of the Sol System being fully colonized, recruited and commissioned by Earth's Space Expeditionary Force to build new and high-tech equipment, systems, and later ships and weapons for the rapid expansion of the Human race in the universe. If you prefer small ships, then build your perks accordingly. Not sure about the name tho lol. 3. • 4 yr. Guide. I liked armor tanking in 0. I thought that the hull forge would give me superior versions of the standard ships, with some kind of hullmods that buffed the vessel in some capacity since the hull forge template are 1 use only, but it actually looks like its just equivalent vessels at best or flawed vessels at worst. Lockout nerfed, hull 5500>4800, armour 750>650, flux cap 4500>3400, flux diss 220>190, Top Speed 70>64, Front smalls changed to hardpoints. r/starsector • am i crazy, or is an AI-controlled aurora actually great? even w/o an optimized build+officer it punches way above its DP cost (i. That "ship. Referencing sacrificing 10-12 ships to get the deconstruct was obvious. B - compromised hull, faulty power grid. 96a] Fleet Size By DP by Chozo [0. This wiki has been created to give documentation to game mods created for Starsector, a top-down open world, singleplayer space simulation game by Fractal Softworks. Change the 0 to 6 and it should be addable to every carrier. Everyone is welcome There are only 3 guidelines: 1. Anyway, have fun. Open Spotify Playlist. Some hullmods are built into ship hulls and cannot be removed. Evolution 1. None of these would stop me personally liking and using the hullmods where appropriate 8-) PD Pep: Cost the same, effect the same, double the CR decay penalty from 5% to 10%, and possibly add a 5% flux cost increase for PD weapons if that is not too much of a pain to script. Problem is, this strategy doesn't always work, for example, Culann is too well defended, I would need like three thousand marines to make it work. - Perform additional testing with Illustrated Entities and fix any bugs found to be caused by TASC. laboratory (after the hull forge used a template, this template is turned into a degraded template. 3. Man I had such a warped perception on how rare they are due to finding 2 Pristine forges in my very first playthrough, I haven't found any in the 3-4 playthroughs since. s-mods with hull restoration are +5% each, so 10%, 15% it you take the leadership tree, 65%. Once activated, it refines 185 ore and 1 heavy machinery in you inventory per day and in return gives 1 custom commodity (Platinum) until the inventory is out of source materials. 9 - Save Compatible with v2. 4. one that contains a sorted list of all the ships added by mods filtered on a per-mod basis. Fighter Wing induced effect, Weapon induced effect and hullmod onInstall / onRemove implementations. -Replaced the built in hull mod, missile auto forge, on the Cog PD platform with expanded missile racks and removed the advanced turret gyros- Yet another balance pass change -Added a new phase cruiser, the Vasa – Partially to replace the Ironclad’s slot as a phase cruiser but it adds a phase strike ship to the lineup Changelog: 1. Elevate your Starsector gameplay with the Forge Production v1. • Over-Engineered: Provides 20% OP bonus and some slot-points to the ship when built-in. He. Hopefully fixed a bug with repeating mothership interactions. 96a] Iron Shell 1. (I think anyways). Arcane signatures - Laboratory. DME adds some new enemies to fight, and Seeker. D - degraded drive field, increased maintenance. Since our playerbase grows at the moment, i would like to give some suggestions for an easier start. Its sort've like starsector's intended difficulty once you've taken the training wheels off. 3. The Hull Forge wants templates that are empty. Huh, I just got Safety Overrides s-modded into a frigate by the Hull Forge. "StarSector Survival" is a testament to the indie spirit, brimming with heart and creativity. Increasing vents will give you better passive vent, and better active vent. 0. How do you find these? Colonize any planet that has Industrial Ruins on it, and there is a chance that said ruins turn out to be a Rift Generator, whose capa. . 95. As to when to use the nanoforge, I think you can use it immediately once you have some heavy industry. The point of all these range extension hull mods and skills is to allow you to use the RCE's at their full potential without hugging your target, as the MIN range to spawn all 5 rifts from a single RCE increases with the total range of the weapon. - look for "maxLogisticsHullmods":2, - change to whatever value you want. "Now we forge a new alliance, to guard the tomb of space, and to find within its cold expanse, the salvation of our race. Starsector > Mods > [0. A mod that makes your ships harder-better-faster-stronger. The Starsector modding community for enabling me to programmatically modify Starsector by patiently and thoroughly teaching me how to install a modern Java IDE, attach a. (10% armor and hull damage repaired after battle at no cost and increases ship recovery chance by 25%. ShipHullSpreadsheetLoader - Ship hull spec [module_hightech_decor] not found in ship_data. 95. Like a ridiculous amount, more than any other hull mod, and I can't stand zooming around at less than 20 burn sustained. Ship Catalogue / Variant Editor (SCVE) v1. I could compress and send you my mod folder, if I can be allowed to do so. 0. -hull 10000 > 9000-max flux 13000 > 12000-flux dissipation 900 > 800-top speed 45 > 60-maneurability increased slightly-shield upkeep 0. You're not fitting a proper, human-crewed flight deck on a frigate hull. 16. 8. I use 20 for no specific reason. Only add the. c - Campaign content expansion. Light cruiser: basically the child of a destroyer and a cruiser. 96a] Forge Production v1. It used to be called Starfarer. 2%. armor weakens incoming damage and is more resistant to ballistic weapons than energy. 1. Logistics Overhaul is a simple mod that splits the base game's Logistics hullmods into two categories: Logistics and Science (it also adjusts a few things, otherwise). ago • Edited 1 yr. -Engage, Harass, Eliminate are all different things. 15. 5: Super duper compatibility for 0. 96a] Industrial. - Additional armor and hull and flux dissipation for Persean League (midline) basic station. They grant bonuses such as increased range and armor. ago. DolanTheCaptan • 2 yr. Military base too. 181 is for 0. • 1 yr. This appears to be because I accidentally set a courier contract to ship everything to a hull forge on another planet. 10. i actually did it! i was too lazy to actually learn how to build a mod so i copied the data file. 96 Update Updated code to handle MagicLib changes Added new ship, the Celestial Guide Added new fighter, the Gamma Racer. The goal of this Mod Pack is to put all of my private modifications to Starsector into one easy-to-install package. Hullmod. Reddit told me to survey planets in Remnant star systems, but now the. 2. Elevate your Starsector gameplay with the [0. Channerchan • 1 yr. Since Hull Restoration is a finisher for Industry tree it's easy to rationalize why no one else can seemingly do it (hell, Navigation gives you Transverse Jump. Go to starsector r/starsector. You can partially fix that with Militarized Subsystems and Augmented Drive Field hull mods. Evolution 3. clumsyninja240 • 2 mo. 9. take these to a system with a red star in the lower left of the system map called seele. Once you expend the uses of the forge template, it breaks, you gotta bring it to a. Re: [0. Having done that, retreat the ship, bring in your second, frigate-stomping flagship and pilot that instead. Does the hull forge also come from upgrading the ancient industry building? So far I've only found the experimental nanoforges on labs and such that allow you to print a ship from the forge template. rirujiluxa2. Alpha makes copies with free integrated hull mods. Or edit the ship excel table to decrease specific ships' fuel costs. 9. Phase Lib. Trending now [0. • 15 days ago. Some hullmods are built into ship hulls and cannot be removed. 1. All vanilla station hangar modules receives a Carrier Core and a Modern Carrier hullmod that fits the tech theme. Removed extra skill point scaling. 8 ship with the exploration refit hull mod needs to have it removed before updating. Its freakin wonderful. Augmented drive field is actually kind of a cool option. Uploaded: 23 Feb 2019 . Built-in only hullmod. loading. 1a. If IntelliJ is already open to a project, navigate to File - Close Project to return to the splash screen. Those are VPC chips from Industrial Evolution mod, you install them like a colony item into the modded building called the Variable Manufacturer or something and it produces the commodity pictured on the chip (marines, luxury goods, fuel and supplies, etc). 7a - 11/14/23 A quick "HOT" fix :). Zero down with 2. 3. 3. It was built to utilize the Diktat's unique energy weapons, and features several questionable tuneups. 1a] Supply Forging 1. (5,7) 15 damage, 85% reduction. If you are on iron shell 1. To be fair, that’s all that needed to be there, since it was not something the player could interact with in more detail. 95a] AI-Retrofits Mod, the choice for serious players seeking advanced features and customization options. And yea, the turret is designed to be like that. yeh Starsector vanilla kinda designs missiles to be semi-useless unless super. 5 Mod, the choice for serious players seeking advanced features and customization options. It's usually better to just colonize another planet in the same system and put your heavy industry there. I'm wondering, is it worth getting now? This thread is archived. If you don't capture the ships at the end of the fight, they will automatically get salvaged and you can loot the remains. You can get the same amount of bays with two Colossus Mk. 7 (fleethistory)Hull Conversion 4/8/12/20 Increases the armor value by 20% Increases the minimum armor value by 5% Decreases hull integrity by 20% Increases the chance of the ship breaking by 100%. DynaSector isn't updated for Starsector 0. I'm using High Intensity laser, 2 graviton beams, and 4 tactical lasers and this thing shreds ships apart. hullmods. 0: - Change Starsector version to 0. 4 GB Heap: Most combinations of mods will work with a 4 GB heap; only some of the craziest configurations (a dozen or more factions, plus Nexerelin and DynaSector) will overload this. Range modifier hull mods are also very good most specially for cruisers and capital ships that rely on shooting to kill enemies. 3. 96a: - Support for Unknown Skies planet type change projects. C - compromised armor, compromised storage, degraded shields, glitched sensor array, phase coil instability, structural damage. If a ship can be fit for the AI though, I made the fit for the AI. The mod is currently on test stage, feedback and suggestions are highly appreciated. Hardened subsystem is also a must have hull mod for it keeps your ship fighting at peak performance for a much longer time. This is a work in progress, so if you are a competent modder please consider adding to this. 1 (yunruhullmods) Fleet Action History 1. Every mod will need a Mod_Info. Oh, and cute girls. 8a. didn't like. That's it, really. Hoist the sails and go pirating. Last I played it added +25% income to the colony. I normally build is Safety Overrides, Heavy Armour and Augmented Drive Field as they are the most expensive. The refit screen is where the player can use use ordnance points (OP) to customize ships by changing modular weapons, hullmods, flux capacitors and flux vents or fighters. 4% completed, the first "ship" appears. Military base too. 5 forge modpack thing for friends. 9 -> ~0. 7. There is a mod that updates the JRE of starsector in the discord server. Evolution 3. f - Campaign content expansion. Credits. 95a] Hullmod. Evolution 3. It's only completed 25% of it's training, but already producing some. Re: [0. 7. Ancient laboratory -. I have just found that the starsector modding community really likes their giant mods. 1. 95. skin] 165709 [Thread-7] INFO com. Weapon modules no longer generate flux. They are both flagship and AI fits sprinkled all over the place. - Fix issue where default fleet inflater would ignore average s-mods parameter due to no_build_in rule being added to every hull mod 0. Everything you need to know about Hull ModsI also stream Starsector on Twitch from 3pm - 7pm (EST)The Hull forge allows you to construct ships at a lower price than usual, but the best function of it is the other 2 buildings, the Hull Deconstructor and the Ancient Laboratory, which allows you to break down rare ships into blueprints and make them at a lesser cost than doing it normally. EDIT: New update CTDs on Launch. Aeyeoelle. 96a] Fleet Journal by Ontheheavens [0. If it has an alpha core installed itll add one builtin logistics mod, in addition to the 2 random smods itll build in for a total of 3 extra with alpha core. • 1 yr. 1a] Forge Production v1. Last I played it added +25% income to the colony. Guilty-Deer-2147. 0. Be careful when boarding ships. A lot of 'overpowered' ships from mods are offset with really high monthly supply costs, which lowers their fun factor since it now requires more fleet support. Hardened Subsystems for longer battles. Lots of ads claim to be special “programs” but in reality are not. Hardened shields is the go-to synergy on a Paragon since it already has great shield stats and abilities. In Vanilla Starsector, the faction wide quality is determined by the largest exporter of hulls. 95. Doesn't effect anything else to my knowledge. (Screenshot is of a Tier 3 station) Two new large weapons, a Heavy Triple Mortar, and a Super-heavy mortar. As far as ship choice, it sounds like you have something that works for you, at least for now. Also: attack trade fleets to create shortages. spectralfury. starfarer. More planets, higher population, the +3 bonus of nanoforge, the +1 bonus of administrator, +1 from REDACTED. 0. RuntimeException: Ship hull variant [kite_Stock] not. Thought that this was supposed to be a rift generator. After each step, check to see if the problem is gone: 1. Scale it 1-10 for ease --- yep. with reverse engineering being the hull deconstructor or hull forge, or. Recommended for people with 8 GB of System RAM or more. Combat endurance on AI core gives +15% readiness, 35% now. They grant bonuses such as increased range and armor. ago. Fatal: Ship hull spec [csp_griffinP] not found. « Reply #56 on: August 27, 2022, 10:04:06 PM ». ago. Evolution 3. Elevate your Starsector gameplay with the [0. 3 with ease and take your gaming experience to the next level. It can deal crippling hull damage, though, and wipes out most fighters easily. ago. Evolution 2. 2. Choose your faction (or establish your own) and dominate the Sector! 9. Use their production capacities to make supplies, fuel, machinery and ships from raw resources. Star Forge Utilities 0. • Over-Engineered: Provides 20% OP bonus and. Evolution 3. json file Mod_Info. With EMR, autoforge and some captain skills you can repeat this trick several times if you pilot the ship well. Their exclusive living hull designs (seen. With our comprehensive installation and usage guide, you'll be able to install and use [0. Not entirely sure if its this mod that is causing this, but it might be the missile station doing something. 96a] Industrial. This mod adds a separate Guardian that has a bridge built on to it, it comes with a blueprint, it has the Automated ship hull mod removed so the player can fly it. a – Campaign content expansion Mod, the choice for serious players seeking advanced features and customization options. Then deconstructed it to copy it in a hull forge and. 0. Crew training grants 15% unless you start spamming capitals, 50%. Does the hull forge also come from upgrading the ancient industry building? So far I've only found the experimental nanoforges on labs and such that allow you to print a ship from the forge template. Thorrbane • 1 mo. The laboratory restores them to an empty one, which can be send to the hull deconstructor again. Pro-Tip: you'll want AI cores to use the things. Aria the Escalation v. 2b - Playable Fighters, wings with personality. Arcane signatures - Laboratory. json Overview; Guidelines to Modding; Basic Ships [] Ship Data CSV. You can still do that, range-increasing hullmods like DTU/ITU still benefit caps much greater than smaller ships, and Large weapons tend to have longer range, there's nothing stopping you from throwing Gauss's on a Conquest and kiting at 2. 0. The goal of this Mod Pack is to put all of my private modifications to Starsector into one easy-to-install package. 7MB ; 659-- Nexerelin. New feature: Plausible way of obtaining hullmods - salvage from derelict Motherships. Also, they don't stack, so of course selling them dozens of corrupt nanoforges won't cause any changes after the first one. aaronrizz • 3 yr. Admiral; Posts: 1393; Re: Hull Mod Guide. 95a] AI-Retrofits with ease and take your gaming experience to the next level. Starsector > Mods > [0. With its powerful features and user-friendly interface, Starsector Forge has become an. Step 3: Put an Empty Forge Template on the Hull Deconstructor. Fatal: Ship hull spec [csp_griffinP] not found. For the items, this correctly only shipped filled templates to the hull forge, but it also appears to have shipped the ships in storage as well, and because the hull storage doesn't have a ship storage section, it appears to. The broken ones you put in some sort of research facility and they recover a blank template. A single use, non-recharging system which will instantly & completely restock the ammo of all missile weapons mounted on this ship. This means that you can. Same system, a different save a bit further on where i have destroyed said station - I run into another issue where my fleet just keeps going after coming in contact. Play around a bit in the Refit screen with the Simulation and test several loadouts and pay attention how the autopilot behaves. You can find the menu you are looking for when you go into any colony. Updated to 1. 95. Step 2: Wait. TheThunderhawk • 3 yr. A capital sized Refinery/Forge ship based on Ontheheavens Forge Production hull mods. Depending on sector specialization, the proper (and upgraded memorial) provides and additional +1 stability. Increased fuel/cargo holds is neat when installed on a tanker or freighter, more fuel and carry. Chaos is all around and uncertainty fills the air of every hive world, forge world and agri-world of what shall happen next. Also removed the standoff between the hull and flux diamonds. 1a] Industrial. Like others said as well, have a couple colossi and bring lots of supplies. Will be interested to hear more.